- Borderlands 2 Infinite Shield Coded
- Borderlands 2 Infinite Shield Code Requirements
- Borderlands 2 Infinite Shield Code
- Borderlands 2 Infinite Shield Code For Nintendo Switch
If you have a Borderlands 1 saved file on the system, Borderlands 1's character skins will become available to you for all four characters under True Vault Hunter Mode Complete the game in. Dec 12, 2020 Borderlands 2 gets even more incredible when you have appealing and amazing weapons. The Borderlands 2 Gibbed Codes help you to get them as well as many other things. If you are new to them and want to know about them, this post is specially written for you. That's 2^31 and significant in computer terms. Ex: Max money is which is 2^31-1 or 7FFFFFFF in Hex. Above that, the bits wrap and the numbers become negative. And 2^31 or 80000000H is max negative. So when hit, the code can't decrease your shield capacity cuz it's already at max negative.
This is a port from the Helsabot's 'Idiot's guide to Gibbed items', originally posted in the old GBX Forums.
Link to the original post: http://oldforums.gearboxsoftware.com/oldforums/20150309031846/http://oldforums.gearboxsoftware.com/showthread.php?t=249847
DISCLAIMER: This is a GUIDE to modded items, I do not endorse the use of save editors unless it is in your own save game and you know what you're doing. The use of modded weapons infringes the Terms of Service of both PlayStation Network and XBOX Live Arcade and can result in a PERMANENT ban of both your console and account. You don't want that to happen, right?. Some weapon images were made with Gibbed with informative purposes.
Images uploaded to a new server (imgur)
To do list: more info on modded shields, class mods and eridian relics.
UPDATE, April 9th 2017: Looking for community patch stuff?, head this way Unofficial Community Patch Thread
This is a guide about gibbed/modded/altered weapons and items for people unfamiliar with them, that also acts as a channel for all your questions related to the topic!
You can personally decide whether the idiot mentioned in the title is the reader or the poster. (But keep the answer to yourself.)
I made this thread upon a request, and jumped on it immediately since a large portion of the community seems either misinformed or uneducated in the matter.
I will update it from here whenever necessary.
Having said that, no need to post any of the more common info - chances are I'm about to cover it already, so you won't get any credit
Anything that is in great detail or hardly known is always welcome below or by PM though!
I can't stress enough that this thread is still a work in the progress.
This thread covers:
Weapons with removed parts.
Weapons with removed sights.
Weapons with dual bonuses.
Weapons with wrong attachment.
Grenades completely without a fuse.
Grenades with dual bonuses.
Legitimately unobtainable combinations of parts.
Legitimately unobtainable skins.
Legitimately unobtainable NPC/test weapons.
Keep in mind that there is no 'Level' of modding. It either IS modded, or IS NOT, which is what this thread is for. I understand there is a gap between removing the sight from your Maggie, and using a Slag Infinity, but regardless of what you tell yourself, you are still using modded weapons.
Now let's talk about recognizing said items.
There's a few giveaways, the most obvious being that anything 'Black-rarity' is hacked, period. The Black color is due to a rarity not being specified, since rarity determines the color of the weapon.
(It can also be caused by having the 'special' part of an additional gun placed in a location it's not supposed to (e.g. second legendary barrel in the accessory slot).
Something about 'Legendary part + Legendary part in the wrong place' makes the game color the weapon as black.)
Weapons literally cannot spawn without this field filled in, and in fact if you try to log out with a Black weapon anywhere but in the bank the game will delete it, due to error checking. (You can see how the above linked weapon acts in game Here & Here.)
(Also, a Black Item in world)
A modder can force the 'None' code to be used on gun parts other than sights; e.g. if used on the barrel, the barrel of the gun will not exist. If used on Norfleet's element, the game will try its best to compute this nonsensical code so it will substitute it with explosive damage instead.
And with guns losing a bit of their base damage to deal elemental damage, modders like to make things like that because then you will have a RL which you can use on anything and that has a higher base damage.
Changing the sight would make the gun 'Constructed'. Removing it makes it modded.
Since removing the sight also removes the movement speed penalty of ADS, yes, you are gaining advantage through illegitimate means. That makes it a modded weapon, regardless of how severe it is.
Guns with weird colours (Abnormally white) are just guns with no 'Material' assigned. In other words, the modder used the 'None' code where the code for 'Material' should be.
Beyond that, mostly it's just remembering the rules that each weapon manufacturer keeps to:
Jakobs guns never have an element, except for three uniques (Stinkpot, Greed, and Twister)
(There are only four elements and explosive isn't one of them.)The only weapons which are explosive are Rocket Launchers, Rocket- and Grenade-styled Assault Rifles, the Cobra, and Torgue-brand weapons.
All Torgue weapons are explosive. They do not come in any element. (Explosive is no longer an element, despite what Jack says)
Maliwan weapons always have an element. The only Non-elemental Maliwan is the E-GUN laser from BLTPS. And it's the only one in all BL Series.
All Moxxi weapons (anything with her name or logo physically on the gun) are elemental, except for the Creamer (an explosive Torgue rocket launcher).
All E-Techs spawn with an element, excepting the Tediore Omen shotgun [DLC4], the Maliwan Florentine SMG (deals both slag and shock) [DLC4] and some variants of Hyperion Darts and/or Spikers [vainilla game].
The 'Harpoon' from DLC3 (or a Boom that shoots harpoons) and the ERROR MESSAGE ERROR MESSAGE from DLC1 are both behind-the-scenes weapons that are never meant to actually be seen or used by the player. All offered on trades are obtained in a non legit way.
-The only E-Tech that Torgue manufactures is the SWORDSPLOSION!! from DLC4 [TTAoDK]
Worth noting;
Weapons with a rarity of Purple or higher have to have an accessory, so any Legendary that doesn't have a prefix is modded. (Rapid Infinity being the exception to the rule)
Weapons without manufacturer are modded. (The Infinity being one of the only weapons where that would work. On weapons, brand determines reload animation. No brand (or a brand that doesn't make that gun), no reload animation. But since the Infinity never reloads…)
And speaking of the devil; Slag Infinities are modded.
That Cobra you just got in a trade? They have dropped, but only a few though. Since the chance was raised, they are more common to see, but still a rarity.
Blast Proof shields cap lower than the equivalent elemental immunity ones; e.g. (Lv50) Blast Proof The Bee at +42225 AMP, elemental immunity ones at +46678, making ones without reduced stats modded.
The shield simply called Blast proof is also modded.
All it is is a Fabled Tortoise without the 'Accessory' slot filled in. Apparently the capacity boost is part of the shield's rarity, but the slow effect is not.
Funnily enough, a similar exploit with the Hoplite does not exist. All that happens is you get a shield with no body that STILL slows you down + raises the capacity for how many people are wearing it (including you).
Then there is also the impossible combinations of traits and parts.
Sometimes they even have the wrong manufacturer.
Keep in mind that on shields, the manufacturer is a completely irrelevant setting. It doesn't grant any bonuses and the game doesn't error check it.
Here is an example of a gun with the elemental part removed: There is no physical piece visually missing. The Elemental Capacitor is sometimes really obvious like for sniper rifles and ARs. For most guns, it's just some fancy glowing colours like a corrosive Norfleet will glow green in some places.
Gun with the sight removed:
Grenade with the fuse removed:
Grenade with dual bonus (notice the red text from the Fire Bee and the Rolling Thunder)
Gun with dual bonus: (Slagga/Infinity)
Gun with mismatched prefix and attachment, the correct prefix for Maliwan bladed weapons is Evisceration:
Example of a skin not obtainable in the game by normal means: (There are 4 for each character: Emerald Hornet Set, Empress Set & the GBX Skins.)
A non-elemental Maliwan SMG. Sure enough, the prefix on it is 'Technetronic'
Works and fires like a normal SMG, survives relog [patch v1.6.0] too. Of course why you'd want a 'plain bullets' Maliwan SMG is beyond me.
Now, here's another common hack done to Maliwan weapons: removing the element to produce an explosive effect.
This too will survive relog. Note the 'deals bonus elemental damage', despite there not being an element. Oh yes, and it IS explosive, despite the lack of an explosive icon.
And then you have the ones where error checking KIND OF catches it.
Here's a Maliwan SMG with the Pimpernel's special barrel bolted onto it. The game can't render a sniper barrel correctly on an SMG, so it winds up looking like this:
Quite obviously missing the main barrel portion of the weapon. It will still fire though, and yes it does produce the Pimpernel bomblet scatter with each shot. Also note the 'purple rarity weapon with red text'. Yet another way it gives away that its hacked.
Like I said though, error checking will KIND OF catch this weapon. It won't delete it completely, but it will remove the invalid parts on relog, so you're left with this:
That's right, it's so Impetuous it doesn't need anything else. Just Impetuousness. Quite obviously broken.
Not all partial error checked weapons are this obvious. Some are missing parts which don't alter the name. Still reasonably easy to spot though.
There is also guns/items that appear just as their in game loot/drop counterparts, but are actually created by someone.
In this scenario there is very few options, sometimes none, to tell.
Info list on Sights & Sight_None
'GD_Weap_Pistol.Sight.Pistol_Sight_None' is the code that tells the game 'put iron sights here'.
'None' is the code that tells the game 'Gun part for this does not exist. ERROR ERROR DOES NOT COMPUTE'. Only the Greed & Interfacer can naturally spawn with this for their sights.
This is also why forcibly removing sights via modding will produce the same ADS speed effect on the modded gun that only comes with them.
If that confused you;
'Sight_None' means iron sights.
'None' means that a gun part does not exist there.
Seraph gear will ALWAYS have a sight. *Interfacer will never spawn with a sight.
Rocket Launchers will ALWAYS have a sight.
Sniper Rifles will ALWAYS have a scope. (with the Buffalo/Elephant/Longbow being the only exceptions)
All White, Green, and Blue quality items can spawn with Sight_None.
All Purple quality items will always have a sight.*
All E-Tech will spawn with a sight.
All Legendary items will ALWAYS have a sight.
All Pearlescent items will ALWAYS have a sight.
All Seraph items will ALWAYS have a sight
*Maliwan SMGs were subject to a bug: anytime the game tries to generate (or even to process) a Blue Maliwan SMG, it's rarity automatically gets bumped up to Purple. It didn't change the parts; it just upgraded the rarity. Since Blue weapons can spawn without a Sight, Purple Maliwan SMGs can have no sight. It's the only exception to the rule, though, and as I said: it was a bug. In fact, the only Blue Maliwan SMG in the game was Chulainn, but got patched [patch v1.7.0]
Another fun fact: The Good Touch and Bad Touch are listed as Rarity 3 (Blue) if you check, but still highlight as purple. Bizarre eh?
Question: does upgrading the rarity also upgrade the damage, or does the weapon still have the damage of a blue SMG?
A: The answer is, yes, they do get a damage bump. Here's two otherwise-identical Maliwan SMGs: Blue / Purple.
You'll note that the stats are identical, although the look is not. This is because when the game bumps the Maliwan SMG's stats up to purple it doesn't change the weapon's skin to match.
Also of note is the fact that while the stats are identical, the part lists are not. Blue Maliwan SMGs can spawn with no sight and no accessory, whereas Purple Maliwan SMGs must have a sight and an accessory.
The fact that the material hasn't changed makes it easy to tell which weapon is an Attempted Blue and which one is a Purple. This is important for determining legitimacy of a purple SMG; the fact that a purple has no sight and no accessory could lead people to dismiss it as modded, when in fact it's just an Attempted Blue.
Look for the large diagonal stripe in front of the magazine; On an Attempted Blue, this stripe is blue, and on a Purple, the stripe is white.
This also means that the Good Touch and Bad Touch are actually ending up stronger than they were supposed to. (and just for fun I've linked what all maliwan damage prefix good and bad touch should be like - images by lcbelgarath.)
Uniques that always have sights:
Dahlminator
Slow Hand
Teapot
Shotgun 1340(Torgue, Hyperion, Jakobs only)
Uniques that have the option to spawn with Sight_None:
Shotguns:
Jolly Roger
Roksalt
Teeth of Terramorphous
Heartbreaker(Always spawns as Sight_None)
Orphan Maker
Tidal Wave
Triquetra
Blockhead
Octo
Landscapper
Assault Rifles:
Scorpio
Stomper
Stinkpot
BoomPuppy
Evil Smasher
Hail(Torgue/Vladof/None sight only)
Kitten
Rapier(Torgue/Vladof/None sight only)
Submachine guns:
Bone Shredder
Good Touch/Bad Touch
Lascaux
Sandhawk
Bane
Commerce
Chulainn
Pistols:
Tinderbox
Gwen's Head
Fibber
Lady Fist
Judge
Law
Greed(*Spawns without any sight.)
LittleEvie
Rubi
Pocket Rocket
Veritas
Grenade Element Rules:
Generic Grenades
All 'Area of Effect' grenades only come in Incendiary, Corrosive, and Shock.
Mirv can spawn in every element.
Singularity can spawn in every element.
Transfusion can spawn in every element.
All Elements Uniques
Fuster Cluck, only spawns with 'Lob' delivery.
Bouncing Bonny.
Nasty Surprise, can only spawn with 'Nasty Surprise' delivery
Crossfire, cannot spawn with 'Homing Sticky, Lobbed Sticky, and Longbow Sticky'
O-Negative
Specific Element Grenades
Rolling Thunder - Explosive Only, only spawns with 'Rolling Thunder' delivery
Meteor Shower - Explosive Only
Bonus Package - Explosive Only
Sky Rocket - Incendiary Only, only spawns with 'Sky Rocket' delivery
Fire Bee - Incendiary Only, cannot spawn with 'Homing Sticky, Lobbed Sticky, and Longbow Sticky'
Pandemic - Corrosive Only, cannot spawn with 'Homing Sticky, Lobbed Sticky, and Longbow Sticky'
Stormfront - Shock Only, cannot spawn with 'Homing Sticky, Lobbed Sticky, and Longbow Sticky'
Quasar - Shock Only
Kiss of Death - Spawns in every element except Slag, can only spawn with Homing Sticky delivery
Fastball - Spawns in every element except Slag, can only spawn with 'Fastball' delivery
Leech - Only Spawns in Corrosive, Inciendary, and Shock
Contributors:
Blut Fatal - Made me do this.
Bahroo - Info list on Sights & Sight_None + Grenade Ele-lists.
yukichigai - Half of the pictures, some of the text.
Loot Turtle - Impossible Gun Prefixes Guide.
swk3000 - Worded (and went in-depth on) the Maliwan color rarity bug.
All of the people mentioned above have also actively posted in this thread with great insight.
2013/03/02 - added majority of the stuff posted to the thread.
2013/03/27 - Cleaned up the thread and lists for an easier reading experience.
2013/04/09 - Thread is up to date, including everything discussed so far (and pearls).
2015/08/26 - Thread updated and ported to the new forum by xmngr
Borderlands 2 gets even more incredible when you have appealing and amazing weapons. The Borderlands 2 Gibbed Codes help you to get them as well as many other things. If you are new to them and want to know about them, this post is specially written for you.
Here, I will tell you everything important about Borderland 2 Gibbed Codes. I will explain what they are, what they do, and how to use them. Also, I will present a long list of codes that are ready to use.
Contents
- 1 What are Borderlands 2 Gibbed Codes?
- 2 Borderlands 2 Gibbed Codes 2021
- 3 How to Use Borderlands 2 Gibbed Codes?
What are Borderlands 2 Gibbed Codes?
Borderlands 2 is a highly popular RPG+FPS game. It is a combination of the intriguing role-playing genre and the incredible first person shooter. Anyone who'd try it out would get addicted in just the first few hours. When you are new to the game, you'd notice that the players you are playing with are holding shiny weapons in their backpack. You'd wonder how do they get it.
I'd tell you. They get those with the help of special codes known as Gibbed codes. The GibbedCodes are strings of text that refer to a specific item in the game. You can use them to add that item to your character. There are a lot of them available on the internet and you can get lots and lots of free stuff by using them.
Borderlands 2 Gibbed codes look like this ‘BL2(BwAAAADSBhYoAgPQ0BBabQAiBeIGom3i/////////z8AInCibuI=).'
Who Created Borderlands 2 Gibbed Codes?
The Borderlands2 Gibbed codes were created by a programmer named Rick Gibbed. He has made a lot of programs that mod games over the course of time. The Gibbed codes is his most popular project. He is known especially for these.
After going through the post and using the codes, you can visit his Patreonand send him a donation if you like his work. You can also use the Epic Support-A-Creator Tag 'Gibbed.' These will help him a lot.
Borderlands 2 Gibbed Codes 2021
Here is a complete list of all Borderlands 2 Gibbed Codes that you can use to get specific items. You can use these to get the items you like. If you don't know how to use them, don't worry, I'll explain that as well. Just keep scrolling and you'll know the rest.
Infinity Pistols 10.4 Firerate (Damage)
- Fire: BL2(h/fUO8e0BnEw3Ax/hxDuBhZkmxxN9Nf+E0EybfchIKw3uJS94WW1)
- Shock: BL2(hxAhZz5bfUSHmRN+LUJXVNTESbux319gygutw8ZkFEycqmA76T38)
- Corrosive: BL2(h5QiV53rMvaq4vd55NURZZORv969Seh9yk4qeEjD2/wEtv4tVBmE)
- Infinity: BL2(h2/V3n+mGlXGeO8zxX8PVUyUhQuLayUPJYlikvHB65/Ell/prsQL)
- Non-Elemental: BL2(h+CPozePh5J/Vi3jw/jfxd6HZtCMxFCRGksq8axHVGYMTatK1JJw)
Bekah Assault Rifles
- Boss Bekah (Damage): BL2(hwAAAAABKwqCRoAAB4FEJgAcxHAAkAEDIob//xUY/v8jACzDYADw)
- Wild Bekah (Fire Rate): BL2(hwAAAADQugqCRoAAB4FEJgAcxHAAkAEDIob//xYY/v8jAPTCYADw)
- Cowboy Bekah (Bullet Speed): BL2(hwAAAABtNwqCRoAAB4FEJgAcxHAAkAEDIob//xcY/v8jAKzCYADw)
- Deadshot Bekah (Accuracy): BL2(hwAAAABkRAqCRoAAB4FEJgAcxHAAkAEDIob//x0Y/v8jADzCYADw)
- Horse Bekah (Stability): BL2(hwAAAABNFQqCRoAAB4FEJgAcxHAAkAEDIob//xMY/v8jAFzDYADw)
- Flush Bekah (Mag Size): BL2(hwAAAADg/QqCRoAAB4FEJgAcxHAAkAEDIob//xgY/v8jAHTCYADw)
- Razor Bekah (Melee): BL2(hwAAAABozwqCRoAAB4FEJgAcxHAAkAEDIob//x0Y/v8jAMzCYADw)
Ahab Launcher
- derp Ahab(Damage): BL2(hwAAAACpNQFBRwIACYFEbqIgQzEGsACFGwoIFBwo/v/DAUxBQQbw)
- fidle dee Ahab(Rocket Speed): BL2(hwAAAADt+QFBRwIACYFEbqIgQzEGsACFGwoIFBoo/v/DAZxBQQbw)
- dum pa Ahab(Fire Rate): BL2(hwAAAABZywFBRwIACYFEbqIgQzEGsACFGwoIFBso/v/DAXRBQQbw)
- gaa dunk ga Ahab(Accuracy): BL2(hwAAAAArngFBRwIACYFEbqIgQzEGsACFGwoIFBco/v/DARRCQQbw)
- dippity Ahab (Reload Speed): BL2(hwAAAACZvgFBRwIACYFEbqIgQzEGsACFGwoIFBgo/v/DAexBQQbw)
- fwap a Ahab (Swap Speed): BL2(hwAAAAAi0AFBRwIACYFEbqIgQzEGsACFGwoIFBko/v/DAcRBQQbw)
- Deep a Ahab (Mag Size): BL2(hwAAAACQ8AFBRwIACYFEbqIgQzEGsACFGwoIFBYo/v/DATxCQQbw)
Conference Call 5788×8 Shotguns
- Fire: BL2(h8ZN6Nd0I95N5e+CTNT6H2KAOpnePMWxBqSkFQ/iJ9b46tUGbNwC)
- Shock: BL2(hzmkOWcUre7Aqt2wsYwpOMbMcXJFK80rY6VWeXCp3iu3cPiUo4sG)
- Corrosive: BL2(h9wrxtwOuWM6IfVJgeDdyeq0XG4OMqoLM1NWaN84BP72ZVu+xFxo)
- Slag: BL2(hyAT0W9K8vz2lHebjwWCLbYLEwvOH0UPE3qxlRSf0OuCEFScgxZi)
- Conference Call: BL2(h2b30V2CBKuvMvEvXrDkvKbZwIhp3DjftJpgU2XciuJX+tPx1/SL)
Legendary Sniper Rifles
- Skull-Smasher (180% Critical Hit): BL2(h3WuzAr60VwNpHPUoYZieWeoj+rN7UhIyJRXGskRqKpgeo6nwCDP)
- Skookum Godfinger: BL2(hwAAAADdJAqEKIAAB4FELgBcAEMA0AVMBZj//2Rg/v8XAHQEMwDw)
- Tumtum Godfinger: BL2(hwAAAACDnwqEKIAAB4FELgBcAEMA0AVMBZj//2Bg/v8XANQDMwDw)
- Barking Storm (Damage): BL2(hwAAAADdeQiD6AAAEYFElgBcAGMCsAWMBZgbMGRg/v+DAHwEMwHw)
- Shock Sublime Storm (Melee): BL2(hwAAAACfuQiD6AAAEYFElgBcAGMCsAWMBZgbMF5g/v+DAIwDMwHw)
- Chikamin Hawk Eye (Stability): BL2(hwAAAAC2cwSEiAMJB4FEgoJZAJMK0gVMBZj//2Fg/v+jgvwDcwry)
- Hyiu Hawk Eye (Mag Size): BL2(hwAAAAAdAgSEiAMJB4FEgoJZAJMK0gVMBZj//2Jg/v+jgiQEcwry)
Legendary & Mythic Shields
- Max Amp Damage Bee Shield Fire Resistance: BL2(B18B7EVXug0YuBN6ZvxVg9zGd7TDY0oi6VjMDBfKUL8nj3V1QJw=)
- Max Amp Damage Bee Shield Shock Resistance: BL2(B3uU2VhKSuMpHMBC0DX68rU7q34or8G30xc0BVtGNgUxasK7cnY=)
- Fabled Tortoise: BL2(B5RV2vkR7ysJhQXfl8v1nRLlvtqvzJp2ZBtfyYW/kw/XD2axxG8=)
- Maxed Effect Neogenerator: BL2(ByljCSzyGRlKcyAYwlIDLED1306CMjGUzjJTYyeUFRc5KcnLm44=)
- Max Amp Damage Bee Shield Corrosive Resistance: BL2(BzrpwwbOnWYTrd2zRZvCc5+ZepkS0q95+PoRncNU6Ilhzmg7uAA=)
Class Mods
- Legendary Soldier: BL2(B+VlyqywrTP5IzslaERpns45Ur15es8r5I8a6WLtHr+HrKNBnnE=)
- Legendary Assassin: BL2(B33KDJEYXlR5JYdBlKUqfTprbF6kGE+Eg2WbIMggxVpqEEXivtU=)
- Slayer of Terramorphous Gunzerker: BL2(B2+9/OEpjUi6lJWNaNiDUQ8XW2zU2bmYYOWOn0Py0nFcKldyMCU=)
- Slayer of Terramorphous Mechromancer: BL2(B9WORBcefev3BsLAnpThC8YBhCNyk1JibMGZI7haP/JhJz4mcxI=)
- Legendary Assassin: BL2(B33KDJEYXlR5JYdBlKUqfTprbF6kGE+Eg2WbIMggxVpqEEXivtU=)
Special Bonus
Since you are a loyal reader, here is the real treasure for you. Just visit THIS PAGE and you will find ALL the Borderlands 2 Gibbed codes that are ever created. Since the list is way too long, I couldn't add them all here. So, just visit the page and find any code you want.
Don't forget to thank me later.
How to Use Borderlands 2 Gibbed Codes?
Using Gibbed codes is not complex but a lot of people still don't know that. If you are among them, this is the right spot for you. I'll explain the whole procedure here from scratch in a step-wise manner. Just follow the instructions carefully and you'll have the desired item on your character.
Get These Things First
Before moving further with the procedure, you have to gather the right equipements. By equipments I mean the following things:
.NET Framework may already be present on your system. But, if it is not, just get that ASAP.
The Gibbed's Borderlands 2 Save Editor works to add Gibbed codes, change your level, money, skills, points and many more things. You can use it with the base game as well as the DLC (Downloadable Content). After downloading it, just unzip the 'bl2_saveedit_1.0.42.zip' file.
I'd also recommend that you backup the ‘Save' if you are worried that it may get corrupt or break in the Editor.
Borderlands 2 Infinite Shield Coded
Steps to Follow to Use Borderlands 2 Gibbed Codes
Once you have the above mentioned things and Borderlands 2 in the computer, follow these simple steps.
Borderlands 2 Infinite Shield Code Requirements
Step-1: After downloading and installing the Gibbed's Borderlands 2 Save Editor, open it.
Step-2: Click on the Open button and load your ‘Save.'
Note: The Editor will automatically find your save folder. In case it doesn't, you can go to C:Users(Your Name)My DocumentsMy Gamesborderlands 2willowgamesavedata765XXXXXXXXXX.
Step-3: If you have more than one save then select the one that you want to edit. If you have only one save, it'll be called ‘save0001.sav.'
Step-4: Choose the item (Weapons, Skins, Sheilds, Mods, etc) that you want from above and copy the code for it.
Borderlands 2 Infinite Shield Code
Step-5: Now come back to the Editor, click on the Backpack tab and then click on Paste Code.
Step-6: The item is now added to your backpack in the game. Click on Save and exit the Editor.
That's it. Just launch the game and you'll find the desired item shining in the backpack. You can repeat the procedure as many times as you like.
Final Take
Borderlands 2 is an amazing game. It gets even more amazing when you know about the Gibbed Codes. Now you know everything important about them. You can use as many codes as you want and enrich your experience. If you know about some more codes that I may have missed, feel free to drop them in the comments section.
Borderlands 2 Infinite Shield Code For Nintendo Switch
That's all for this post. I hope you find it helpful.